Issue Tracker
Created: 1776317165 Priority: B Status: to-do Description: It feels tedious to sell-off multiple bombs in the shop in Minos because the shop closes after each sale. Let's keep the shop open until the user manually closes it. At the same time, let's retain the scroll positions for both the shop and trophies. This will make the experience of switching between the different modals feel more grounded. Additionally, the shop might look cooler if we use a grid of tiles with an overlayed price instead of using rows. This is because previewing the minos requires a lot of height but the label doesn't need to be that tall, nor does it need the "Spend x points" verbosity. Just show the price over the square minos tile and leave it at that. Exactly four files should fit side-by-side with the header of the shop preventing 4 complete tiles from appearing top-to-bottom, ensuring there is always at least some partial tiles which helps to hint to the user that the panel can be scrolled. Affected Parts: shop.modal.minos.glowstick.click Linked Issues: None